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34/55, and is also the number obtained when dividing the extreme portion of a line to the whole. The Golden Section number for phi (φ) is 0.61803 39887…, which correlates to the ratio calculated when one divides a number in the Fibonacci series by its successive number, e.g. He wrote: “One also customarily calls this division of an arbitrary line in two such parts the ‘Golden Section.’” He did not invent the term, however, for he said, “customarily calls,” indicating that the term was a commonly accepted one which he himself used (Livio 6). German mathematician Martin Ohm (brother of physicist Georg Simon Ohm, after whom Ohm’s Law is named) first used the term “Golden Section” to describe this ratio in the second edition of his book, Die Reine Elementar-Mathematik (The Pure Elementary Mathematics) (1835). 490-430 BCE) because he was believed to have used the Golden Ratio in his sculptures and in the design of the Parthenon (Donnegan Livio 5). The Greek letter tau (Ττ) represented the Golden Ratio in mathematics for hundreds of years but recently (early in the 20th century) the ratio was given the symbol phi ( Φ) by American mathematician Mark Barr, who chose the first Greek letter in the name of the great sculptor Phidias (c. It was not until the late seventeenth century that the relationship between Fibonacci numbers and the Golden Ratio was proven (and even then, not fully) by the Scottish mathematician Robert Simson (1687-1768) (Livio 101). It is not evident that Fibonacci made any connection between this ratio and the sequence of numbers that he found in the rabbit problem (“Euclid”). (Previous Section: Phi) Buy Now on AmazonĮuclid’s ancient ratio had been described by many names over the centuries but was first termed “the Golden Ratio” in the nineteenth century. All citations are catalogued on the Citations page. This is an excerpt from Master Fibonacci: The Man Who Changed Math. View and navigate BIM attributes and leverage for labeling and annotationįrequently Asked Questions What is Bentley LumenRT?.Import MicroStation traffic and VISSIM simulations.Use low-definition plants, vehicles, and characters, which can be placed in the source CAD/GIS system file and converted automatically to high-definition objects in LumenRT.Switch layers on or off to expose various parts of the scene. Create vast scenes in high definition without losing quality or increasing rendering time.Export geometries, materials, LumenRT proxies, lights, cameras, layers, and BIM information.Import objects using industry standard 3D formats (OBJ, DAE, FBX).Add section planes to dynamically create cross-sections views of the entire scene.Ensure source CAD/geospatial model changes are intelligently merged into the LiveCube while preserving existing scene geometry and edits.Enjoy API integration with MicroStation, Autodesk Revit, Esri CityEngine, Graphisoft ArchiCAD, and Trimble SketchUp.Integrate with BIM, CAD, and Geospatial Workflows Set camera focal distance to create eye-pleasing depth of field effects.Apply anamorphic streaks and lens flares that are fully adjustable for sunlight and artificial lights.Perform light and shadow studies with LumenRT’s adjustable sun, accurately set using NREL’s solar positioning algorithms.Set advanced material rendering options such as bump maps, specular highlights, reflections, and transparency control.Use high-performance anti-aliasing and motion blur for exceptional clarity and realism.Organize your lights into groups for easy on/off and automatic toggle settings.Create natural ambient shadows for all objects in your scene.Create custom materials and save them in your own material library.Easily select and adjust luminosity, brightness and contrast of all materials.Efficiently render both extremely bright and dark areas without loss of detail.Use point and spotlights that are fully adjustable with IES lighting profiles.Accurately render interaction between natural day and night light with rich atmospheric volume.ProjectWise Explorer Virtuoso Subscription.Y quizás OpenCities Planner sería mi solución, pero no tengo esa licencia. Por supuesto que lo ideal sería hacer un modelo con contextcapture, pero no tengo la posibilidad de hacerlo. Con ello mantendría todos los elementos del diseño y añadiría realismo. con texturas reales y en 3D) de Google Earth y referenciarlo en OpenRoads. Sería genial descargar el entorno (edificios, arboles, calzadas, etc. Pero tengo varios problemas: por ejemplo se pierde información (las imagenes/materiales de las señales de trafico, los estilos de linea, etc.), las cotas no coinciden bien porque el Terreno de ConcepStation no es el mismo que el de Google Earth (por mucho que modifique los ajustes de google) y además los ficheros "pesan" mucho y no es ágil moverse en Google. ESta solución se aproxima a lo que busco: tener los elementos de obra dentro en un entorno realista. He exportado el modelo a Google Earth mediante un fichero kml. He exportado a LumenRT el modelo, queda "animado" pero poco realista:Ĥ. He colocado de fondo la ortofoto y el callejero, pero como son elementos en 2D y mi Terreno es 3D e irregular no queda bien y los he desactivado.ģ. También he dibujado las señales de trafico y las maquinas de obra: He hecho un trazado de unos desvios de trafico con OpenRoads Designer, utilizando el Terreno y el entorno de ConcepStation. He descargado el entorno de OpenRoads ConcepStation (edificios y calles) y el Terreno de una zona urbana donde planear una obra:Ģ. Apply linear template of kerb to kerb returns at intersections as they are not part of a corridor ġ. At intersection, create kerb return geometry based on the platform surface and existing surface (where kerb return matches to existing kerbs on the intersecting road) ĥ. Generate edges of lane from a template with the vertical levels draped onto the platform.Ĥ. Generate a platform surface - projecting a string at 3% crossfall out to 50m on both sides ģ. Create design line geometry [Question: how to show other constraints such as a bridge model above the road in profile view?}Ģ. Used a lot of MicroStation for drafting though.Īfter watching through a lot of tutorials on Bentley LEARN, I have determined that the work flow is largely similar to 12D.ġ. Never used any Bentley design products before. 12D user here designing a road in OpenRoads for the first time. 1 second with a maximum of 25 antes, and spawns a 200% buffed chef panda. Spawns zzzebras and moonkeys as peons, when hp gets to 80,000, metel elkes start spawning every 20 seconds, and when base hp gets down to 44,444, it spawns a Kung F.U. 1 seconds with a maximium of 20 moonkeys. Spawns a canary and 2 chef pandas, with a moonkey every. Spawns an army ante per second and when health gets to 45,000, spawns a koala (Red) as a boss. Spawns luhions, army antes, and zzzebras, after 20 seconds foxies start spawning every 3 seconds. Spawns a stack of 3 chef pandas, while spawning a luhion every second. Spawns a ZZZebra every 3 seconds with moonkeys as peons, and then when hp gets to 55,000, spawns a canary as a boss. Spawns 2 moonkeys per second, while spawning foxies every 2 seconds, and when hp gets to 25,000, starts spawning a chef panda every 3 seconds and luhions every 2 seconds. Spawns a koala per second and when hp gets to 15,000, it starts spawning metal elkes every 2 minutes (with boss music) Spawns 4 moonkeys per second until hp reaches 25,000, then spawns a stack of 2 chef pandas and a ZZZebra( with boss music), while moonkey production lowers to 2 moonkeys per second Spawns 1 chef panda every 5 seconds, and when hp gets to 20,000, spawns a stack of 5 Elkes (with boss music) and when hp gets to 5,000, spawns 3 koalas per second with a chef panda per second Spawns 2 luhions per second and when hp gets to 12,555, spawns a king koala and from then on, spawns 1 luhion and 3 moonkeys per second Spawns 3 moonkeys per second and when HP gets to 3,000, it spawns 1 foxie Spawns 3 koalas per second to meatshield until HP reaches 10,000, then it spawns a stack of 3 luhions and spawns 2 moonkeys per second until defeat. Spawns 2 elkes per second and a moonkey per second, until HP gets to 10,000, then starts spawning a luhion every 5 seconds, and when HP reaches 7,500, it spawns a Chef Panda (with boss music), after that, luhions spawn every 4 seconds. Spawns 1 luhion at the start, and spawns moonkeys every second for the rest of the battle. Spawns a moonkey every second until HP reaches 4,500, then it spawns a stack of 6 koalas until defeat, stacks are enemies all clumped in one place. Spawns 2 elkes per second, and every 25 seconds, it spawns a luhion until defeat. Spawns 2 koalas and 1 elke per second, and a moonkey every 2 seconds until HP reaches 2,255, then a luhion spawns( and plays boss music, because its a boss for Thailand.) and for the rest of the round, it only spawns 1 elke per second. Spawns an elke every second, and when HP gets to 3,000, starts spawning moonkeys every 5 elkes Same as last level, but elke production rate is doubled Was Foxies best friend in elementary school.Ģ koalas every second, and when hp reaches 1,000 then it starts spawning a elke every 4 seconds until defeated Real name? JackieĪ stickman with a party hat- a perfect party recipe!Ī snake who went to college with Foxie. Kung F.U.s cousinĪ royal knight who works for King Koala. Did I say skin? I meant feathers.Ī rather sassy butter fly that is actually a moth with watercolor paint.Ĭan be squished easily, though is very fast.Ī Kangaroo who is very v e r y skilled at kung fu.Ī kangaroo who is a prodigy at boxing. Nothing interesting about ZZZebra at all. and the cat its aiming for gets hit with 500 dmg. Red enemies have 30% more defense but if a cat is effective to red enemies, then its just like a normal enemy in defense purposes to that catĮxpert in food delivery. Has a hate to moonkeys.Įxpert in chinese food. Hates French fries because apparently he thinks they insult potatoes Always says dumb things.Īctually educated now. Uneducated and a big softie for its size. Looks not like a stalk of bamboo but a cyborg koala.ĭont ask what happened, as you probably know. Got metal enhancements to look like a stalk of bamboo. Gotta go slow! Gotta go slow!!!!111oneone Remove the legend: Go to the Chart tab and unselect the box for Legend under Chart Options. If you want to go with this suggestion, then you need to: A more efficient way to communicate your milestones' details is to have them displayed directly on their corresponding bubbles. Here, choose None from the Time dropdown menu under Value Labels.Īlthough the legend situated above the graphic gives information about the chart milestones, it may be hard to follow for the viewer. If you want to remove the hours for a cleaner look, select the chart area and then go to Axis → Value (X) in the Format pane on the right. In our case, we used the value 20 for all our milestones.Īfter adding all the project data, the resulting chart will look like this:ģ. Format the graphic to optimize relevance and include key details.Īs you may have noticed, Pages has automatically added hours to the time series on the timeline’s horizontal axis. Lastly, in each milestone's Size column, enter a number like 10, 20, 30 to set the size of the corresponding bubble on the timeline. Bubbles that have smaller plotting numbers will be shown closer to the X axis, while those with bigger digits will be placed higher up on the chart. These numbers will act as plotting elements that set the milestone bubbles' vertical positioning on the chart. In the Y column of each milestone, on the same row of the milestone's due date, add a digit such as 1, 2, 3, or 4. Use the X column to enter the due dates for each milestone, as shown in the image below. Keep the milestone descriptions as short as possible as these will be later displayed on the graphic and you want them to be fully visible. List your project’s key events ( milestones) in the first row, the one populated by default with the month name. In the Chart Data table that pops up, add your project data as follows: Pages will automatically generate a bubble chart that looks like the one in the image below:Ģ. Add your project data to the bubble chart.Ĭlick on the chart area and then on the Edit Chart Data button that appears. Go to Insert → Chart and select 2D Bubble from the menu that pops up. Open Pages and select Blank Landscape from the template gallery to ensure you'll have enough room for your timeline. Add a 2D Bubble Chart to your Pages document. iWork for iCloud works with a Mac or PC using Safari 11.1.2 or later, Google Chrome, or Microsoft Edge.Follow the four steps below to manually create a timeline in Pages for Mac. English and requires an iCloud account and an internet connection. iWork for iCloud is currently available worldwide in Arabic, Brazilian Portuguese, Chinese (Simplified), Chinese (Traditional), Danish, Dutch, Finnish, French, German, Hebrew, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Spanish, Swedish, and U.S. Some features may require internet access additional fees and terms may apply.Pages for Mac, Numbers for Mac, and Keynote for Mac are available on the Mac App Store.Pages for iPadOS, Numbers for iPadOS, and Keynote for iPadOS are available on the App Store.Pages for iOS, Numbers for iOS, and Keynote for iOS are available on the App Store. To install Realism Overhaul you can either use CKAN, or do things manually. Also make sure to drop by the official discord server where active users can provide help! No support is granted without providing logs and easy to follow reproduction steps. You can ignore the RP-1 part later on that page, if you do not intend to play a career mode. In the current state of the mod's development and future, accurate and proofed-to-be-working installation instructions can be found here: Similarly reaction wheels aren't magically powerful anymore (though they still don't require momentum dumping).Ī1Ch1, Raidernick, james3838, camlost, JandCandO, Sarbian, marcelocoelhorodrigues, NathanKell, hattivat, batuhan, Ravenchant, bax-, advice-dawgg, jean400, RedAV8R, jedi95, MedievalNerd, regex, Felger, Temeter, Replica17, veskenapper, ferram4, leudaimon, BevolJ, RezzyD, Agathorn, TheKosmonaut, TheVoid2, Theysen, Phredward, ChrisPBacon, Kibbick, Niemand303, AlimOncul, AjentK, pjf, rocketscience, John-Long-Silver, doktorjet, Ippo343, Dragon01, Probus, BryceSchroeder, Bsd0, asmi, Starman4308, stratochief66, StupidChris, OvidHamburg, awang, winged, rsparkyc, PhineasFreak, Zarbizaure, JoseEduardo, ctiberious, SirKeplan, Schnobs, pap1723, ec429, assassinacc, AntiClockwisePropeller, AlphaMike741, olympic1 Solar panels don't produce massive amounts of energy, but they are lighter. Propellant tanks have correct dry mass ratios. Pods are as large as their real-life counterparts and weigh what they should. Most of them have limited ignitions and suffer from ullage. Some of the most signfiicant changes include:Įngines have real sizes and performance values, and use real fuels. You can expect things to be a little harder, and rockets to be a bit bigger, but the scenes far more epic, and the accomplishment that much greater. If you're interested in seeing what it's like to fly rockets in the real world, this is the mod for you! Realism Overhaul does this by combining and configuring other mods, and mod and stock parts to perform as their real-life equivalents. Realism Overhaul is a mod that makes Kerbal Space Program behave more like real life. The debug console, build number widget, and combat debug options cannot be evoked when using their corresponding shortcut combinations.Fixed an issue that prevented some players from being able to delete their GOG saves.+/++ variants of machine guns are now available.Half-ton machine gun ammo is now available.A new ammo tab is now in stores and the ‘Mech Bay.Killing the entire OpFor now auto-completes escort missions.Escort vehicles can now move through the player’s ‘Mechs and each other.Fixed some long-range and short-range pathfinding issues.Added several mod support quality of life improvements.Fixed many other mod support related bugs.The mod installation folder is now configurable.Added a Settings option to assist those with color blindness allowing them to select alternate LOS lines and indirect fire colors.Added a Settings option that allows players to speed up the real-world time it takes for an in-game day to pass.Added a Career Mode Difficulty Setting that allows players to reduce Argo upgrade costs.The main areas of improvement are: ‘Mech and vehicle variants, gameplay options, Convoy AI, and mod support. LIVE - BATTLETECH 1.9 Update Release NotesThank you for playing BATTLETECH! Release 1.9 is now available on Steam, GOG, Humble, and Paradox Plaza. For more platform specific information go to our forums at: Īs always, if you experience further issues please contact Customer Support at: It is possible to revert to past versions of our game in case you have trouble. The debug console, build number widget, and combat debug options can now be evoked when using their corresponding shortcut combinations.Fixed a date issue that would have prevented Paradox accounts from being created under certain conditions. Fixed an issue where one mod was not displayed in the list of required mods in the ‘Mods are missing or not enabled’ prompt.Fixed an issue where mod names were displayed twice in the tooltip on the mod panel.HTTPS://forum/index.php?threads/mod-support-readme-documentation.1285684/.OSX: /Users/user_name/MyGames/BattleTech/mods.LIN: /home/user_name/MyGames/BattleTech/mods.WIN: C:\Users\user_name\MyDocuments\MyGames\BattleTech\mods.The mod support readme has been updated:.Fixed an instance of a visible debug string showing in place of a percentage value in the After Action Report and during some events.Fixed an issue where under certain circumstances the game did not exit cleanly after saving.The main areas of improvement are: a fix for crash-on-exit, a fix for the debug console, improved error handling, updates to the mod support readme, several mod support fixes, and a small number of visual map fixes. Other platforms will release as soon as possible. Thank you for playing BATTLETECH! Release 1.9.1 is now available on Steam and GoG. In 1629, René Descartes proposed a universal language, with equivalent ideas in different tongues sharing one symbol. The idea of machine translation later appeared in the 17th century. The origins of machine translation can be traced back to the work of Al-Kindi, a ninth-century Arabic cryptographer who developed techniques for systemic language translation, including cryptanalysis, frequency analysis, and probability and statistics, which are used in modern machine translation. Main article: History of machine translation Origins Since the 1950s, a number of scholars, first and most notably Yehoshua Bar-Hillel, have questioned the possibility of achieving fully automatic machine translation of high quality. The progress and potential of machine translation have been much debated through its history. With the assistance of these techniques, MT has proven useful as a tool to assist human translators and, in a very limited number of cases, can even produce output that can be used as is (e.g., weather reports). Improved output quality can also be achieved by human intervention: for example, some systems are able to translate more accurately if the user has unambiguously identified which words in the text are proper names. It follows that machine translation of government and legal documents more readily produces usable output than machine translation of conversation or less standardised text. This technique is particularly effective in domains where formal or formulaic language is used. Ĭurrent machine translation software often allows for customization by domain or profession (such as weather reports), improving output by limiting the scope of allowable substitutions. Solving this problem with corpus statistical and neural techniques is a rapidly growing field that is leading to better translations, handling differences in linguistic typology, translation of idioms, and the isolation of anomalies. Not all words in one language have equivalent words in another language, and many words have more than one meaning. On a basic level, MT performs mechanical substitution of words in one language for words in another, but that alone rarely produces a good translation because recognition of whole phrases and their closest counterparts in the target language is needed. Machine translation, sometimes referred to by the abbreviation MT (not to be confused with computer-aided translation, machine-aided human translation or interactive translation), is a sub-field of computational linguistics that investigates the use of software to translate text or speech from one language to another.
Provide an excellent option for both melee and ranged combat, though they Blades, Light: Includes the Dagger, Kukri,Īnd Rapier, making this the obvious choice for finesse Fighters.No reach or ranged options, it lacks versatility Melee options, including the Scimitar, Falchion, and Faltcata. Blades, Heavy: Contains a bunch of great.The Axes group includes a reach option (Bardiche) and a ranged Multiplier and a 20 threat range, but are otherwise comparable to heavyīlades. Axes: Axes typically have a high critical.Weapon Training provides a bonus to attacks and damage with groups of weapons. Weapon Training (Ex): On top of “exclusive”Īccess to Weapon Specialization (many classes can take feats as a Fighter), The ability to moveĪt normal speed in medium and eventually heavy armor makes charging easier,Īnd lends itself well to highly mobile builds. The need for Mithral armor, and makes Dexterity much more important forįighters than it is for other heavily armored characters. Replaced by almost every Fighter archetype.Īrmor Training (Ex): This greatly reduces Do silly things like trade in Toughnessīravery (Ex): Situational. Top of this, the fighter gets a free retraining option every 4 levels whichĪllows you to pick up feats with high prerequisites by trading in low-levelįeats which aren’t paying off anymore. With a feat at level one andĪnother at every even-numbered class level, the Fighter gets a total of 22įeats by level 20 (23 for humans), giving you a dizzying number of options. Play a Fighter (or at least take a class dip). Nothing, but many fighters still can’t find a good way to use all of theirīonus Feats: Bonus feats are why most people Game, and Fighters often dump intelligence to 7. Skills: Likely the worst skill list in the Options, and with plenty of bonus feats they can supplement these options with Include Tower shields, and martial weapons. Fighter Class Featuresįighters have major problems with Reflex and Will saves. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.Also note that many colored items are also links to the Paizo SRD. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. We support a limited subset of Pathfinder’s rules content. For further guidance, see my Fighter Archetype Breakdown. Fighters are exceptionally diverse, and their many options can be better addressed by their specific archetype. With no magic and terrible skills, the Fighter has a lot of trouble functioning where their combat skills don’t apply. The fighter’s biggest problem is that they are typically forced to specialize to remain effective, and tend to be pigeon-holed by their combat strategy. A new fighter is a blank canvas, and can take nearly any form, but typically excels as a Defender or Striker. The fighter is one of the simplest classes in Pathfinder, but it is also one of the most conceptually flexible. |
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